![]() What's immediately striking about Trials of Fire is how good the combat feels So do you focus your efforts on pushing her forward, or spend your willpower on Rastin's and Malkin's ranged abilities? Jarrah might be your main damage dealer, for example, but it often takes her a turn or two to get into close range. You must figure out which cards to play and when. Hence, of the nine cards in your hand, only around half of them are likely to be played in a standard round. Other times, your decisions will trigger a fight, in which case the world map disappears, and a top-down, 3D combat map rises from the book's pages. Sometimes these choices require a skill check that results in a reward if successful, or damages your characters if you fail. Encounters are initially presented in journal format, with the game describing the situation before offering a range of choices. ![]() ![]() ![]() Trials of Fire is presented in literal storybook fashion, with the game map sketched across the pages of a hefty sword and sorcery tome, while your characters are depicted as pop-up paper figures who scroll across the cracked roads and dusty plains of Ashe.Ä«etween you and your key objectives are regular points of interest, ranging from small settlements to ancient ruins, cursed temples, prowling monsters and spooky forests. Set in a blighted fantasy land where wild Conans would happily graze, Trials of Fire sees you pick a trio of adventurers from an eventual pool of nine, before embarking upon a series of set quests across procedurally generated maps. ![]()
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